ATTACHMENT I

GNGC SMGA COURSE LAYOUT AND LOCAL RULES

    Tee Selection

  • The following are guidelines for choosing the appropriate tee box

                  Men 50-59 play white tees

                  Men 60-69 play gold tees.

                  Men 70 plus play gold/red hybrid tees

Hole #

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

 

R

R

R

R

R

G

G

G

R

R

R

G

R

R

R

G

G

G

                                                            R=Red                    G=Gold

 

 

 

  • Note, when determining your set of tees, you can choose to play a longer yardage but not shorter, for your age group. Additionally, if a player develops a temporary physical limitation during the season, the Officers will allow a change in tees appropriate for the situation.

General Areas

  • General Areas are defined as all areas of the course that are not bunkers, putting green, teeing area, and penalty areas

Penalty Areas

  • Out of Bounds – Or (OB), is identified with white stakes or white lines.
  • Relief from a Red or Yellow Penalty Area. You will incur one penalty stroke
  • For Yellow Penalty Areas, you have two relief options:
      • One – drop your ball within two club lengths of the spot your ball entered the Penalty Area
      • Two – you can go back up the fairway as far you like and drop the ball on the line the ball entered the Penalty Area.
  • For Red Penalty Areas, you have the same two options as the Yellow Penalty Area or:
      • You may drop your ball laterally from the Penalty Area within two clubs of the Area, not closer to the hole, from where the ball lies or last crossed the Penalty Area.

 

 

 

Lost Ball

  • For a Lost Ball - you may look for a ball lost for 3 minutes.  If a ball is lost, that player has two options: 
    • Option 1 - go back to the teeing area and play a second shot with a one stroke penalty (playing three) 
    • Option 2 - determine the point on the fairway that is nearest to where the ball was lost, drop a ball along the line of ball flight for 1 penalty stroke and be playing 3.  This option is used for pace of play purposes.
  • Drop Areas are on holes 1, 6, 7, 8, 9, 12, 16 and 18
  • If you lose a ball on a hole with a drop zone, proceed as follows:
  • Holes 1 and 12 - If a player hits their first shot into the water/hazard, they must drop a ball on the same side as entry and are playing 3.  If a player’s drive is safe but hits their second shot into the water/hazard, they may go to the drop area and would be hitting 4. If the player hits their third shot, in this case, into the water/hazard, they may proceed to the drop area and would be hitting five. 
  • Holes 6, 7, 8, 9, 16 and 18 - If a player hits their tee shot into the water on these holes, they may proceed to the drop area.

       Preferred Lies

  • At Greensboro National you are allowed to move your ball in your own fairway, within one club length, no closer to the hole.  Note, this does not apply to bunkers or penalty areas.  You must play the ball down in the rough. When there are abnormal weather or course conditions the Tournament Committee may revoke this rule allowing for preferred lies throughout the course.  This information will be provided prior the beginning of the specific event.

  Note: Hole 15 will be played in Association competition as Fairway tee to the green.

  • Relief from Tree Roots/Rocks - If a player’s ball comes to rest in the General Area and there is interference from tree roots, stumps or rocks above or very near the ground surface, the player may move their ball maintaining placement as close as reasonably possible.  Before taking such relief, the player must discuss their intent with their playing partners for a consensus. NOTE, you cannot take relief if the roots and or rocks are affecting your intended stance, unless the stance presents an unsafe situation for the golfer.
  • Sand Traps - You cannot ground your club in a bunker. You can remove loose impediments in a bunker but the ball must not move. If a player’s ball comes to rest in standing water in a sand trap, or in the sand trap where water once stood (muddy area), the player may move their ball, no closer to the hole, while remaining in the sand trap. If traps have not been groomed by course staff, players may move the ball out of the trap no closer to the hole.
  • Additional Relief - When a player’s ball is obstructed by an immovable manmade object such as utility or sprinkler box, or cart path markers they are entitled to free relief. The relief should not exceed two club lengths and no closer to the hole. NOTE, Out of Bounds markers are not defined as an obstruction for relief.  However, penalty relief under Rule 19 (Unplayable Ball) may be used for one stroke at the players discretion.
  • Ground Under Repair (GUR) - It is not practical for the course nor the Tournament Committee to mark all areas of the course that could be considered GUR.  Therefore, in the General Area, if a ball touches or lies in or on an abnormal course condition (such as bare ground) or the condition interferes with the players stand or swing, the player may take relief by moving their ball not more than one club length, not closer to the hole, from the condition.  Before taking such relief the player must discuss their intent with their playing partners for a consensus.